![]() The objective here is to whittle the enemy army down to nothing, but the atmosphere is incredibly strong. By far, my favourite missions are the huge pitched battles. ![]() It’s quite refreshing to not know exactly what’s coming each time. Once you’re in, maps and mission types rotate randomly. There are Duels, Free For All playlists, and either 40- or 64-player lobbies. You can choose between several server types. An emote wheel allows you to issue commands, say thanks, or insult the enemy, among many other things. These skills all synergise well in the heat of battle, allowing you to work together with minimum direct communication. As a footman, you can throw bandage packs to save lives or drop a spike trap. The Knight can blow a war-horn to heal allies and the Guardian can plant a banner for group buffs. The Vanguard can throw a pot of burning oil. For example, the Archer can drop a lit brazier and ignite their arrows. There are three subclasses for each, such as the shield-bearing Guardian in the Knight path.Įach class and subclass has a unique ability. The Vanguard and Knight are great tanks, while the Footman’s long weapons can keep the enemy at bay. The Archer is perhaps the easiest for scoring kills, though be prepared to be utterly hated by all. It’s absolutely worth trying them all out, or even switching between them as the situation requires. The long-range Archer, tough-as-nails Vanguard, wily Footman, and stoic Knight. Regardless of side, you have four classes to choose from. The action can be third- or first-person and is always brutally cathartic. ![]() There are multiple maps, and you’re randomly assigned a side, which keeps things fresh. As a result, sieges, pitched battles, daring prison breaks and outright thefts all feature as mission types. The red-caped Masons and the blue-daubed Agathians are locked in a perpetual war of attrition. The story that frames the action tells the tale of two warring nations. In practice it is, too – only with more swearing and mildly hilarious ragdoll physics. On paper, it’s the kind of multiplayer experience many gamers dream of. Overhead, the crows dance in dark-feathered spirals. Steel clashes, limbs fly, blood seeps into the churned ground. Stirring speeches are growled by battle-hardened commanders. Lines are drawn, the fate of nations hang in the balance. Two armies meeting in mortal conflict at a predetermined location to fight for honour. Ostensibly, Chivalry 2 is about the noble art of medieval war. My flailing, ironclad arse sailing over the walls immediately after was probably even lower. I’ve stuck them on a catapult and hurled them at unsuspecting archers who probably placed “getting hit in the face by a 40-mile-an-hour chicken” pretty low on the list of things they expected out of a Tuesday. If Chivalry 2 has taught me anything, it’s that there are multiple ways to kill a man using a chicken.
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